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- Path: valour.pem.cam.ac.uk!not-for-mail
- From: cbrown@armltd.co.uk (Chris Brown)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Walker = 1970's 8-Track Player
- Date: 27 Mar 1996 12:20:32 -0000
- Organization: Advanced RISC Machines Limited
- Message-ID: <4jbbqg$gnr@valour.pem.cam.ac.uk>
- References: <rdingem.4o03@grafix.xs4all.nl>
- NNTP-Posting-Host: valour.pem.cam.ac.uk
-
- In article <rdingem.4o03@grafix.xs4all.nl>,
- Ruud Dingemans <rdingem@grafix.xs4all.nl> wrote:
- >Personally, I'd have let the hacks continue to break, just to teach
- >games designers a lesson they needed to learn LONG ago. Hacks were
- >tolerable in 1985/89, for showing what an Amiga can do. With the
- >coming of 2.0, every programmer was told (again) what NOT to do. That
- >was when hacks should've died (the odd demo being maybe the only
- >exception), so any commercial developer breaking the rules should've
- >felt it in his/her wallet.
-
- Of course now it's too late since the Amiga games market is
- dead. Games companiespoint out the lack of amiga users with decent
- hardware. People with decent hardware don't upgrade because it's
- expensive. It's expensive because you have maintain compatibility with
- old stuff (15KHz monitors, for example). Compatibility is needed
- because the games programmers ignored what Commodore was telling them
- for years. Make no mistake, it seems very obvious where the blame for
- the current Amiga games situation lies.
- --
- /* _ */main(int k,char**n){char*i=k&1?"+L*;99,RU[,RUo+BeKAA+BECACJ+CAACA"
- /* / ` */"CD+LBCACJ*":1[n],j,l=!k,m;do for(m=*i-48,j=l?m/k:m%k;m>>7?k=1<<m+
- /* | */8,!l&&puts(&l)**&l:j--;printf(" \0_/"+l));while((l^=3)||l[++i]);}
- /* \_,hris Brown -- All opinions expressed are probably wrong. */
-